The Build tab in Panotour is similar to Pano2VR’s Output panel. This allows you not only to address each tour node individually using its internal ID (node1, node2, etc.), but you can also create custom node IDs (kitchen, bedroom1, etc.) and define the node’s opening view and projection. What Panotour calls Deep Linking is what Pano2VR calls, Direct Node Access. Check out our tutorials in the documentation, on the forum and in Facebook for ideas and help. The skin editor is extremely powerful and does have a learning curve but don’t shy away from it. You can create more advanced actions by adding logic blocks to certain settings (like, to the Visible setting, you can set an element to hide when using a mobile device is detected). You can also share them with other Pano2VR users.Įvery skin element can be given a set of directions, for example, to react (or not to react) to a mouse or touch event. It ships with some already created and you can add your own to it. The Component Toolbox is found within the Skin Editor and holds pre-made skin elements. Panotour’s plugin library can be equated to Pano2VR’s Skin Editor and Components Toolbox. Add your elements to the skin editor and then apply modifier actions to create the parallax effect. This is something that can be done in the Skin Editor. Panotour also has a feature called, Parallax. You create it using Patch mode and Pinned Video. Panotour’s popular feature, Livepano, can also be done in Pano2VR. Pano2VR’s Viewer will immediately update itself revealing your edited nadir. Whatever editor you use to edit PSD files will open. Add a patch to the Nadir (it will snap automatically there if you’re looking down) and then, in its settings, extract the patch using the format PSD. One useful and popular feature of Pano2VR is how you can extract a portion of the panorama in its undistorted form and then edit that extracted patch. Directional Sound can also be added to your project. All kinds of images are supported, along with support for YouTube and Vimeo videos. Meaning, that they will move with the panorama (except for the sound type, Static). All of these are “pinned” to the panorama. There is a drawer that slides out from the left side and in that drawer, you’ll find Point Hotspots, Polygon Hotspots, Images, Videos, Sounds, Lens Flares and Patches. The Viewer Modes are accessible from within the Viewer. Panotour’s Style Tab holds a lot features found in Pano2VR’s Viewer Modes. You can also create groups of panoramas using tags and then use the tags to target specific skin elements. Some tags are added automatically ( has GPS, has Title, etc.), but you can also add them manually in User Data or in the Tour Browser. Panotour Pro uses categories, and Pano2VR uses Tags that can be filtered in the Tour Browser. This is where you build controllers, hotspot images, and add floor plan images. The Skin Editor is Pano2VR’s overlay creator. If you want the floor plan to be visible and interactive on output, you would add a Map element in the Skin Editor. But, if you have a large tour, you would probably find the Automatic Linking feature to be a huge time saver.įloor plans are added in the Tour Map for placement of map pins. If the node has GPS, then the hotspot will be correctly placed automatically. The simplest is to drag a node from the Tour Browser to the Viewer to create a connection. There are many ways to connect nodes to build a tour. Panotour’s Tour Tab holds the main workspace for building a tour, while Pano2VR’s main tour building workspace is its interactive Viewer, Tour Browser, and Tour Map. In that, from it you’ll find your latest projects, links to documentation, and our latest blog posts. Panotour’s Home tab can be likened to Pano2VR’s Welcome Screen.
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